Nomad Sculpt
• Sculpting tools Clay; flatten; smooth; mask and many other brushes will let you shape your creation. You can also use the trim boolean cutting tool with lasso; rectangle and other shapes; for hardsurface purposes. • Stroke customization Falloff; alphas; tilings; pencil pressure and other stroke parameters can be customized. You can save and load your tools preset as well. • Painting tools Vertex painting with color; roughness and metalness. You can easily manage all your material presets as well. • Layers Record your sculpting and painting operations in separate layers for easier iteration during the creation process. Both the sculpting and painting changes are recorded. • Multiresolution sculpting Go back and forth between multiple resolution of your mesh for a flexible workflow. • Voxel remeshing Remesh quickly your mesh to get a uniform level of detail. It can be used to quickly sketch a rough shape at the beginning of the creation process. • Dynamic topology Refine locally your mesh under your brush to get an automatic level of detail. You can even keep your layers; as they will be automatically updated! • Decimate Reduce the number of polygons by keeping as many details as possible. • Face Group Segment your mesh into subgroups with the face group tool. • Automatic UV unwrap The automatic UV unwrapper can use face groups to control the unwrapping process. • Baking You can transfer vertex data such as color; roughness; metalness and small scaled detail in to textures. You can also do the opposite; transfering textures data into vertex data or layers. • Primitive shape Cylinder; torus; tube; lathe and other primitives can be used to quickly start new shapes from scratch. • PBR rendering Beautiful PBR rendering by default; with lighting and shadows. You can always switch to matcap for a more standard shading for sculpting purposes. • Post processing Screen Space Reflection; Depth of Field; Ambient Occlusion; Tone mapping; etc • Export and Import Supported formats include glTF; OBJ; STL or PLY files. • Interface Easy-to-use interface; designed for mobile experience. Customization is possible as well! • Quad Remesher (separate in-app purchase only) Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures. It supports guides; face groups and density painting.
根据 SubPrice AI 当前收录的价格数据,Nomad Sculpt(null)在全球 2 个地区的订阅价格存在明显差异。最低价地区为美国(¥116.09/月),最高价地区为英国(¥137.76/月),最大可节省 16%。
全球价格表
null · 2 个地区
| # | 地区 | 节省 | ||
|---|---|---|---|---|
| 1 | 🇺🇸美国 | $15.99USD | ¥116.09 | -16% |
| 2 | 🇬🇧英国 | £14.99GBP | ¥137.76 | — |
价格趋势
* 历史数据为模拟数据,仅供参考
价格统计
套餐功能
价格数据来源于公开信息。跨区购买请自行评估平台政策风险。本站不对购买结果负责。
⚠️ 跨区购买风险提示
跨区购买可能涉及账号地区限制、支付方式验证、退款困难、续费汇率波动、税费变动和平台政策变更等风险。SubPrice AI 仅提供价格信息与决策参考,不承诺购买一定成功,不对购买结果负责。建议在操作前充分了解目标地区的平台政策。
常见问题
Nomad Sculpt 哪个地区最便宜?
根据 SubPrice AI 的数据,Nomad Sculpt(null)当前最低价地区为美国,折合人民币约 ¥116.09/月。价格可能随汇率和平台政策变动。
Nomad Sculpt 的价格多久更新一次?
SubPrice AI 每天自动从 App Store 各地区页面抓取最新订阅价格,并使用实时汇率换算为人民币和美元。数据通常在北京时间每天 14:00 左右更新。
跨区购买有什么风险?
跨区购买可能面临:1) 需要切换 Apple ID 地区;2) 需要该地区的支付方式或礼品卡;3) 退款可能更困难;4) 续费时汇率可能变化;5) 平台可能封禁跨区行为。建议先了解相关风险再决定。
SubPrice AI 的价格数据来自哪里?
SubPrice AI 的价格数据来自 App Store 各地区公开页面。我们通过自动化爬虫每天从 20 个地区的 App Store 抓取订阅价格,使用 Frankfurter API 获取实时汇率进行换算。所有价格均为含税的 App Store 标价。